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S.U.N - Berserker Skills - Defender - Details

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Berserker Skills - Defender - Details

 
Icon Name Skill Lv Defender Proficiency Required Lv SP Consumption Cooldown Description
Taunt 1 5 - 2 7.00 Increases the target's threat by 1000
Taunt 2 10 - 4 7.00 Increases the target's threat by 1300
Taunt 3 15 - 6 7.00 Increases the target's threat by 1600
Taunt 4 20 - 8 7.00 Increases the target's threat by 1900
Taunt 5 25 - 10 7.00 Increases the target's threat by 2200
Taunt 6 30 - 12 7.00 Increases the target's threat by 2500
Taunt 7 35 - 14 7.00 Increases the target's threat by 2800
Taunt 8 40 - 16 7.00 Increases the target's threat by 3100
Taunt 9 45 - 18 7.00 Increases the target's threat by 3400
Taunt 10 50 - 20 7.00 Increases the target's threat by 3700
Stung Kick 1 - - 5 12.00 Attacks the enemy with turning kick to inflicts 35 damage and stuns by 5.0% chance.
Stung Kick 2 5 - 5 12.00 Attacks the enemy with turning kick to inflicts 40 damage and stuns by 8.0% chance.
Stung Kick 3 10 - 6 12.00 Attacks the enemy with turning kick to inflicts 45 damage and stuns by 11.0% chance.
Stung Kick 4 15 - 6 12.00 Attacks the enemy with turning kick to inflicts 54 damage and stuns by 14.0% chance.
Stung Kick 5 20 - 6 12.00 Attacks the enemy with turning kick to inflicts 57 damage and stuns by 18.0% chance.
Stung Kick 6 25 - 7 12.00 Attacks the enemy with turning kick to inflicts 64 damage and stuns by 22.0% chance.
Stung Kick 7 30 - 7 12.00 Attacks the enemy with turning kick to inflicts 71 damage and stuns by 27.0% chance.
Stung Kick 8 35 - 7 12.00 Attacks the enemy with turning kick to inflicts 80 damage and stuns by 33.0% chance.
Stung Kick 9 40 - 8 12.00 Attacks the enemy with turning kick to inflicts 91 damage and stuns by 41.0% chance.
Stung Kick 10 45 - 8 12.00 Attacks the enemy with turning kick to inflicts 106 damage and stuns by 51.0% chance.
Thorn-Skin 1 105 - 20 60.00 Emits strong bloodlust to inflict nearby enemies 10 damage over time.
Thorn-Skin 2 110 - 21 60.00 Emits strong bloodlust to inflict nearby enemies 25 damage over time.
Thorn-Skin 3 115 - 22 60.00 Emits strong bloodlust to inflict nearby enemies 40 damage over time.
Thorn-Skin 4 120 - 23 60.00 Emits strong bloodlust to inflict nearby enemies 55 damage over time.
Thorn-Skin 5 125 - 24 60.00 Emits strong bloodlust to inflict nearby enemies 70 damage over time.
Thorn-Skin 6 130 - 25 60.00 Emits strong bloodlust to inflict nearby enemies 85 damage over time.
Thorn-Skin 7 135 - 26 60.00 Emits strong bloodlust to inflict nearby enemies 100 damage over time.
Thorn-Skin 8 140 - 27 60.00 Emits strong bloodlust to inflict nearby enemies 115 damage over time.
Thorn-Skin 9 145 - 28 60.00 Emits strong bloodlust to inflict nearby enemies 130 damage over time.
Thorn-Skin 10 150 - 29 60.00 Emits strong bloodlust to inflict nearby enemies 145 damage over time.
Slash 1 25 - 8 5.00 Crushes the enemy for 155 damage.
Slash 2 30 - 9 5.00 Crushes the enemy for 167 damage.
Slash 3 35 - 9 5.00 Crushes the enemy for 181 damage.
Slash 4 40 - 9 5.00 Crushes the enemy for 197 damage.
Slash 5 45 - 10 5.00 Crushes the enemy for 215 damage.
Slash 6 50 - 10 5.00 Crushes the enemy for 235 damage.
Slash 7 55 - 10 5.00 Crushes the enemy for 257 damage.
Slash 8 60 - 11 5.00 Crushes the enemy for 282 damage.
Slash 9 65 - 11 5.00 Crushes the enemy for 311 damage.
Slash 10 70 - 11 5.00 Crushes the enemy for 346 damage.
Ground Shock 1 55 - 9 7.00 Causes a ground tremor to inflicts 158 damage to nearby enemies. Knocks down the enemies within ranage by 17.0% chance and decreases their movement speed by -15.0% and attack speed by -15.0%.
Ground Shock 2 60 - 9 7.00 Causes a ground tremor to inflicts 166 damage to nearby enemies. Knocks down the enemies within ranage by 20.0% chance and decreases their movement speed by -18.0% and attack speed by -18.0%.
Ground Shock 3 65 - 10 7.00 Causes a ground tremor to inflicts 174 damage to nearby enemies. Knocks down the enemies within ranage by 23.0% chance and decreases their movement speed by -21.0% and attack speed by -21.0%.
Ground Shock 4 70 - 10 7.00 Causes a ground tremor to inflicts 183 damage to nearby enemies. Knocks down the enemies within ranage by 26.0% chance and decreases their movement speed by -24.0% and attack speed by -24.0%.
Ground Shock 5 75 - 10 7.00 Causes a ground tremor to inflicts 193 damage to nearby enemies. Knocks down the enemies within ranage by 29.0% chance and decreases their movement speed by -27.0% and attack speed by -27.0%.
Ground Shock 6 80 - 10 7.00 Causes a ground tremor to inflicts 204 damage to nearby enemies. Knocks down the enemies within ranage by 32.0% chance and decreases their movement speed by -30.0% and attack speed by -30.0%.
Ground Shock 7 85 - 11 7.00 Causes a ground tremor to inflicts 216 damage to nearby enemies. Knocks down the enemies within ranage by 35.0% chance and decreases their movement speed by -33.0% and attack speed by -33.0%.
Ground Shock 8 90 - 11 7.00 Causes a ground tremor to inflicts 229 damage to nearby enemies. Knocks down the enemies within ranage by 38.0% chance and decreases their movement speed by -36.0% and attack speed by -36.0%.
Ground Shock 9 95 - 11 7.00 Causes a ground tremor to inflicts 246 damage to nearby enemies. Knocks down the enemies within ranage by 41.0% chance and decreases their movement speed by -39.0% and attack speed by -39.0%.
Ground Shock 10 100 - 12 7.00 Causes a ground tremor to inflicts 266 damage to nearby enemies. Knocks down the enemies within ranage by 44.0% chance and decreases their movement speed by -42.0% and attack speed by -42.0%.
Damage Recovery 1 35 - 14 30.00 Converts 10.0% of the damage received from the enemy into HP.
Damage Recovery 2 40 - 15 30.00 Converts 15.0% of the damage received from the enemy into HP.
Damage Recovery 3 45 - 16 30.00 Converts 21.0% of the damage received from the enemy into HP.
Damage Recovery 4 50 - 16 30.00 Converts 28.0% of the damage received from the enemy into HP.
Damage Recovery 5 55 - 17 30.00 Converts 36.0% of the damage received from the enemy into HP.
Damage Recovery 6 60 - 17 30.00 Converts 45.0% of the damage received from the enemy into HP.
Damage Recovery 7 65 - 18 30.00 Converts 55.0% of the damage received from the enemy into HP.
Damage Recovery 8 70 - 19 30.00 Converts 65.0% of the damage received from the enemy into HP.
Damage Recovery 9 75 - 19 30.00 Converts 75.0% of the damage received from the enemy into HP.
Damage Recovery 10 80 - 20 30.00 Converts 90.0% of the damage received from the enemy into HP.
Double Slash 1 75 - 11 10.00 Slices enemy twice to inflict initial damage of 38 and secondary damage of 242.
Double Slash 2 80 - 11 10.00 Slices enemy twice to inflict initial damage of 40 and secondary damage of 264.
Double Slash 3 85 - 11 10.00 Slices enemy twice to inflict initial damage of 43 and secondary damage of 287.
Double Slash 4 90 - 12 10.00 Slices enemy twice to inflict initial damage of 46 and secondary damage of 311.
Double Slash 5 95 - 12 10.00 Slices enemy twice to inflict initial damage of 49 and secondary damage of 335.
Double Slash 6 100 - 12 10.00 Slices enemy twice to inflict initial damage of 52 and secondary damage of 359.
Double Slash 7 105 - 13 10.00 Slices enemy twice to inflict initial damage of 56 and secondary damage of 384.
Double Slash 8 110 - 13 10.00 Slices enemy twice to inflict initial damage of 60 and secondary damage of 409.
Double Slash 9 115 - 13 10.00 Slices enemy twice to inflict initial damage of 65 and secondary damage of 436.
Double Slash 10 120 - 14 10.00 Slices enemy twice to inflict initial damage of 71 and secondary damage of 465.
Weapon Breaker 1 65 - 11 8.00 Vicious and threatening attack that deals 200 damage and causes the enemy to lose the will to fight by decreasing its attack power by -12%.
Weapon Breaker 2 70 - 11 8.00 Vicious and threatening attack that deals 213 damage and causes the enemy to lose the will to fight by decreasing its attack power by -13%.
Weapon Breaker 3 75 - 12 8.00 Vicious and threatening attack that deals 226 damage and causes the enemy to lose the will to fight by decreasing its attack power by -14%.
Weapon Breaker 4 80 - 12 8.00 Vicious and threatening attack that deals 240 damage and causes the enemy to lose the will to fight by decreasing its attack power by -15%.
Weapon Breaker 5 85 - 12 8.00 Vicious and threatening attack that deals 254 damage and causes the enemy to lose the will to fight by decreasing its attack power by -16%.
Weapon Breaker 6 90 - 12 8.00 Vicious and threatening attack that deals 270 damage and causes the enemy to lose the will to fight by decreasing its attack power by -17%.
Weapon Breaker 7 95 - 13 8.00 Vicious and threatening attack that deals 285 damage and causes the enemy to lose the will to fight by decreasing its attack power by -18%.
Weapon Breaker 8 100 - 13 8.00 Vicious and threatening attack that deals 301 damage and causes the enemy to lose the will to fight by decreasing its attack power by -19%.
Weapon Breaker 9 105 - 13 8.00 Vicious and threatening attack that deals 319 damage and causes the enemy to lose the will to fight by decreasing its attack power by -20%.
Weapon Breaker 10 110 - 14 8.00 Vicious and threatening attack that deals 340 damage and causes the enemy to lose the will to fight by decreasing its attack power by -21%.
Spectral Guard 1 45 - 17 60.00 Increases elemental resistance (Fire: 5, Water: 5, Wind: 5, Earth 5) and magic resistance by 50.
Spectral Guard 2 50 - 18 60.00 Increases elemental resistance (Fire: 10, Water: 10, Wind: 10, Earth 10) and magic resistance by 62.
Spectral Guard 3 55 - 19 60.00 Increases elemental resistance (Fire: 15, Water: 15, Wind: 15, Earth 15) and magic resistance by 74.
Spectral Guard 4 60 - 19 60.00 Increases elemental resistance (Fire: 20, Water: 20, Wind: 20, Earth 20) and magic resistance by 86.
Spectral Guard 5 65 - 19 60.00 Increases elemental resistance (Fire: 25, Water: 25, Wind: 25, Earth 25) and magic resistance by 98.
Spectral Guard 6 70 - 20 60.00 Increases elemental resistance (Fire: 30, Water: 30, Wind: 30, Earth 30) and magic resistance by 110.
Spectral Guard 7 75 - 20 60.00 Increases elemental resistance (Fire: 35, Water: 35, Wind: 35, Earth 35) and magic resistance by 122.
Spectral Guard 8 80 - 21 60.00 Increases elemental resistance (Fire: 40, Water: 40, Wind: 40, Earth 40) and magic resistance by 134.
Spectral Guard 9 85 - 22 60.00 Increases elemental resistance (Fire: 45, Water: 45, Wind: 45, Earth 45) and magic resistance by 146.
Spectral Guard 10 90 - 22 60.00 Increases elemental resistance (Fire: 50, Water: 50, Wind: 50, Earth 50) and magic resistance by 158.
Revenge 1 95 - 29 30.00 Reflects 10.0% of the damage back to the enemy.
Revenge 2 100 - 30 30.00 Reflects 12.0% of the damage back to the enemy.
Revenge 3 105 - 31 30.00 Reflects 14.0% of the damage back to the enemy.
Revenge 4 110 - 32 30.00 Reflects 16.0% of the damage back to the enemy.
Revenge 5 115 - 32 30.00 Reflects 19.0% of the damage back to the enemy.
Revenge 6 120 - 33 30.00 Reflects 22.0% of the damage back to the enemy.
Revenge 7 125 - 34 30.00 Reflects 25.0% of the damage back to the enemy.
Revenge 8 130 - 35 30.00 Reflects 28.0% of the damage back to the enemy.
Revenge 9 135 - 36 30.00 Reflects 33.0% of the damage back to the enemy.
Revenge 10 140 - 37 30.00 Reflects 37.0% of the damage back to the enemy.
Jumping Crush 1 115 - 39 8.00 Swings a weapon downward with a powerful spin to inflict 300 damage to the enemy in front. Also knocks down the enemy by 50.0% chance.
Jumping Crush 2 120 - 40 8.00 Swings a weapon downward with a powerful spin to inflict 305 damage to the enemy in front. Also knocks down the enemy by 55.0% chance.
Jumping Crush 3 125 - 41 8.00 Swings a weapon downward with a powerful spin to inflict 315 damage to the enemy in front. Also knocks down the enemy by 60.0% chance.
Jumping Crush 4 130 - 41 8.00 Swings a weapon downward with a powerful spin to inflict 330 damage to the enemy in front. Also knocks down the enemy by 65.0% chance.
Jumping Crush 5 135 - 42 8.00 Swings a weapon downward with a powerful spin to inflict 350 damage to the enemy in front. Also knocks down the enemy by 70.0% chance.
Jumping Crush 6 140 - 43 8.00 Swings a weapon downward with a powerful spin to inflict 375 damage to the enemy in front. Also knocks down the enemy by 75.0% chance.
Jumping Crush 7 145 - 44 8.00 Swings a weapon downward with a powerful spin to inflict 405 damage to the enemy in front. Also knocks down the enemy by 80.0% chance.
Jumping Crush 8 150 - 45 8.00 Swings a weapon downward with a powerful spin to inflict 440 damage to the enemy in front. Also knocks down the enemy by 85.0% chance.
Jumping Crush 9 155 - 46 8.00 Swings a weapon downward with a powerful spin to inflict 480 damage to the enemy in front. Also knocks down the enemy by 95.0% chance.
Jumping Crush 10 160 - 47 8.00 Swings a weapon downward with a powerful spin to inflict 525 damage to the enemy in front. Also knocks down the enemy by 100.0% chance.
Vital Amplify 1 85 - 43 60.00 Increases maximum HP by 200 for a certain amount of time.
Vital Amplify 2 90 - 44 60.00 Increases maximum HP by 250 for a certain amount of time.
Vital Amplify 3 95 - 46 60.00 Increases maximum HP by 330 for a certain amount of time.
Vital Amplify 4 100 - 47 60.00 Increases maximum HP by 350 for a certain amount of time.
Vital Amplify 5 105 - 48 60.00 Increases maximum HP by 440 for a certain amount of time.
Vital Amplify 6 110 - 49 60.00 Increases maximum HP by 450 for a certain amount of time.
Vital Amplify 7 115 - 50 60.00 Increases maximum HP by 500 for a certain amount of time.
Vital Amplify 8 120 - 52 60.00 Increases maximum HP by 550 for a certain amount of time.
Vital Amplify 9 125 - 53 60.00 Increases maximum HP by 600 for a certain amount of time.
Vital Amplify 10 130 - 54 60.00 Increases maximum HP by 650 for a certain amount of time.
Wild Spirit 1 15 - 24 60.00 Increases strength by 5 for a certain amount of time.
Wild Spirit 2 20 - 25 60.00 Increases strength by 8 for a certain amount of time.
Wild Spirit 3 25 - 26 60.00 Increases strength by 11 for a certain amount of time.
Wild Spirit 4 30 - 28 60.00 Increases strength by 14 for a certain amount of time.
Wild Spirit 5 35 - 29 60.00 Increases strength by 18 for a certain amount of time.
Wild Spirit 6 40 - 30 60.00 Increases strength by 22 for a certain amount of time.
Wild Spirit 7 45 - 31 60.00 Increases strength by 26 for a certain amount of time.
Wild Spirit 8 50 - 32 60.00 Increases strength by 30 for a certain amount of time.
Wild Spirit 9 55 - 34 60.00 Increases strength by 35 for a certain amount of time.
Wild Spirit 10 60 - 35 60.00 Increases strength by 42 for a certain amount of time.
  1 180 115 60 600.00 Increases 20% of max defense power(Phy/Mag), 10% of max HP.
  2 185 115 70 600.00 Increases 21% of max defense power(Phy/Mag), 11% of max HP.
  3 190 115 80 600.00 Increases 23% of max defense power(Phy/Mag), 13% of max HP.
  4 195 115 90 600.00 Increases 26% of max defense power(Phy/Mag), 16% of max HP.
  5 200 115 100 600.00 Increases 30% of max defense power(Phy/Mag), 20% of max HP.
  6 205 115 110 600.00 Increases 35% of max defense power(Phy/Mag), 25% of max HP.
  7 210 115 120 600.00 Increases 41% of max defense power(Phy/Mag), 31% of max HP.
  8 215 115 130 600.00 Increases 48% of max defense power(Phy/Mag), 38% of max HP.
  9 220 115 140 600.00 Increases 56% of max defense power(Phy/Mag), 46% of max HP.
  10 225 115 150 600.00 Increases 65% of max defense power(Phy/Mag), 55% of max HP.
  1 200 115 100 600.00 Ignore any physical or magical damage during the skill time.
  2 200 115 100 580.00 Ignore any physical or magical damage during the skill time.
  3 205 115 100 560.00 Ignore any physical or magical damage during the skill time.
  4 210 115 100 530.00 Ignore any physical or magical damage during the skill time.
  5 215 115 100 500.00 Ignore any physical or magical damage during the skill time.
  6 220 115 100 470.00 Ignore any physical or magical damage during the skill time.
  7 225 115 100 430.00 Ignore any physical or magical damage during the skill time.
  8 230 115 100 390.00 Ignore any physical or magical damage during the skill time.
  9 235 115 100 350.00 Ignore any physical or magical damage during the skill time.
  10 240 115 100 300.00 Ignore any physical or magical damage during the skill time.
Mass Taunt 1 100 - 10 20.00 Decreases enemies' armor around you by -4, increasing threat by 5000.
Mass Taunt 2 105 - 10 20.00 Decreases enemies' armor around you by -8, increasing threat by 5500.
Mass Taunt 3 110 - 11 20.00 Decreases enemies' armor around you by -12, increasing threat by 6000.
Mass Taunt 4 115 - 11 20.00 Decreases enemies' armor around you by -16, increasing threat by 6500.
Mass Taunt 5 120 - 12 20.00 Decreases enemies' armor around you by -20, increasing threat by 7000.
Mass Taunt 6 125 - 13 20.00 Decreases enemies' armor around you by -24, increasing threat by 7500.
Mass Taunt 7 130 - 13 20.00 Decreases enemies' armor around you by -28, increasing threat by 8000.
Mass Taunt 8 135 - 14 20.00 Decreases enemies' armor around you by -32, increasing threat by 8500.
Mass Taunt 9 140 - 14 20.00 Decreases enemies' armor around you by -36, increasing threat by 9000.
Mass Taunt 10 145 - 15 20.00 Decreases enemies' armor around you by -40, increasing threat by 9500.

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