S.U.N - System - Battle Zone

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What is battle zone?

Description
  • System which allows users to create battle zones to clear a mission or level up their characters.
  • When battle zone is created map settings and details can be selected by the user.
Creating Battle Maps
  • Create battle maps at villages or worlds by player's choice.
  • By encountering battle zone NPCs posted at villages, users are provided with information on the battle map and its geography. Players can choose from different options displayed on the battle zone interface.
  • Battle maps are divided into mission and competitive hunting maps.
Creating & Closing Maps

Creating and Moving into Maps

  • All character above level 5 can click on the battle zone NPCs in the village and create maps in the lobby interface.
  • By encountering battle zone NPCs posted at villages, users are provided with information on the battle map and its geography. Players can choose from different options displayed on the battle zone interface.
  • Player character is always moved back to villages when they die during battle or leave the party during mission or hunting.

Closing Maps

  • Competitive hunting maps disappear 1 minute after all users have left the map.
  • Mission maps disappear 1 minute after all users have left the map and 10 seconds after clearing the mission.
Mission Maps
  • Missions follow the game scenario story plot, game story is automatically completed without separately receiving quests.
  • Missions are strategically structured to offer role playing game excitement.
  • Players can control objects, traps, and facilities within the mission maps.
  • After a mission is cleared, EXP, items, game money (currency: Heims) are given. Same missions can be cleared repeatedly for winning such rewards.
Competitive Hunting Maps
  • Simple maps for leveling up characters.
  • Focused on hunting various monsters, suitable for obtaining experience points and items.
  • Players can set limits on the number of party members, party member's level, classes and rewards.

Creating battle zone flow

Game Lobby Interface

1All map types

Lists all rooms that are currently allowing users to enter.

2Mission rooms

Lists all mission rooms currently awaiting players to enter.

3Hunting maps

Lists all hunting rooms currently awaiting players to enter.

4PVP

Lists PVP rooms that are currently in progress.

5Renew list

Renews the current list of battle zones (rooms) awaiting for players to enter.

6Search by ID / Room Number

Allows users to sears other users by specific ID or the mission or hunting room number.

7Mission Battle Zone button

Quick start, auto connecting button to mission rooms that the user can currently enter.
(When there are no mission rooms, system message appears)

8Hunting Battle Zone button

Quick start, auto connecting button to hunting rooms that the user can currently enter.
(When there are no hunting rooms, system message appears)

9PVP Battle Zone button

Quick start, auto connecting button to PVP rooms that the user can currently enter.
(When there are no PVP rooms, system message appears)

10Enter Battle Zones

After selecting a room on the list, click to enter the selected room.

11Create Battle Zone

By clicking, move to creating battle zone interface.

Creating battle zone interface

1Room Title
  • Title of the room can be entered here.
  • Title: 40 Character Limit in Alphabet and Numerical Characters.
  • Password: Up to 6 Alphabets, 6 Numbers.
2Selecting Maps

Left click on the map to select

3Select Map Type

Choose type of the room from menu (mission/PVP/hunting)

4Set Limits

Set limits for the number, (max & min) level, and class of party members.

5Create Battle Zone/Cancel
  • Create battle zone by clicking 'Create Battle Zone'
  • Move back to lobby interface by clicking 'Cancel'

Waiting Room Window (Mission)

1Enter Password

If the room requires enter password set up by the room-master to enter, the password is displayed in the box.

2Invitation List

By clicking on this button, list of player characters who can be invited to the room is displayed.

3Map Description

Selected map's location, character level limit set by the room-master and recommended character level for the map is displayed.

4Character Slot

Displays the player's character who has entered the room and awaiting for staring the party. room-masters can open/close slots by left clicking on the slots.

5Select Mission

room-masters can select field type, difficulty level, bonus item and degree of EXP points (Missions can be chosen between main and sub-missions)

6Start Game

room-master interface displays 'Game Start' button and 'Ready' button is shown to other party members After all party members have clicked 'Ready', room-master can 'Start Game'.

7Leave the Room

User can move back to create battle zone interface by clicking on 'Leave the Room' button.

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